Playing Politics: The Potential of Video Games for Political Science Research

2 Comments

  1. Really compelling piece — it shows that video games aren’t just for fun, but can be powerful labs to test political behavior and simulate social dynamics. What kind of political questions would you most want to explore through a game?

    1. Thank you for your comment!

      One type of question that video games could answer particularly well is about how everyday experiences affect individuals’ political attitudes. Video games are the only medium that requires people to be an active part of the story that is being told and to intensively interacting with the virtual environment. So, we could use video games to find out how living under an authoritarian regime, being a target of everyday discrimination, or facing the economic and social consequences of losing your job, changes how people think about politics. Players could personally be confronted with situations that resemble similar real-world contexts.
      There are also multiple purposes such video game experiences can serve: We could let people play such a game and see how gaining first-hand knowledge about a certain topic changes their attitudes. We could also use such a game for educational purposes, e.g., letting pupils personally experience the concept that is being taught in a lesson. Or, we could compare how players behave in different versions of the same video game, e.g., one with and one without experiencing discrimination.

      This is of course just my personal preference. The range of questions that one could work on using video games is near endless. I am very excited to see how clever minds will utilize video games in the future to answer all kinds of questions in the social sciences.

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